My sons (along with 4 million other people in the US) enjoy playing the online game World of Warcraft. As a homework assignment for parents at the beginning of this school year, I was asked by an English teacher to submit a bio for my oldest son. Here is a relevant excerpt:
My son is also a very avid player of the online game World of Warcraft - a massively multiplayer online role playing game. The game is actually quite fascinating to observe since it involves coordination and collaboration between many players. In many ways, I think it is a microcosm of what goes on within companies and various societal groups. I actually see my son picking up a variety of valuable skills while he is playing: leadership, diplomacy, planning, strategy, etc. The downside of the game is that it can become very obsessive (like many things in life), so we set boundaries (that are not always appreciated) like no play during school nights.
So, I was amused today when my buddy Chris sent me a link to this post which captures some of the same sentiments. Here's an excerpt:
The most challenging events in WoW requires the coordination of 25 people working closely as a team. It shouldn't come as a surprise that the same situations that occur in the real-word when organizing 25 people, occur in virtual worlds as well. Problem-solving, politics, leadership, communication, team-building… just to scratch the surface.
Here's a prediction for you – right now there are teen aged kids gaining more practical experience leading and organizing in WoW then they'll ever learn in college. 10-20 years from now someone will cite WoW as the formative experience that they built on to become political or business leaders.
I guess pretty soon, we're going to start seeing World of Warcraft character levels, guild affiliations, and raid stats on the resumes of prospective employees ;-)
Seriously, though, if you are a concerned parent of a budding WoW player, I encourage you to keep an open mind. Sit down and spend some time watching them play. It's pretty fascinating, particularly when they get into coordinated raids.
And, by all means, enforce moderation if necessary. Despite the protestations of our sons, we use the game's parental controls to define the allowable blocks of play time. The controls are convenient and help to minimize the drama and tedious negotiations around play time.
Balance is key.
2 comments:
The mandatory curriculum facing every human being is communing with others. Is it really a surprise that while we "discipline" kids at school when they struggle, they are seeking better education in alternate forums? Highly applaud you tuning in to see just what kids are in fact learning Bill - rather than simply disparaging their addiction to electronics - and love Chris' quote "The most challenging events in WoW requires the coordination of 25 people working closely as a team. It shouldn't come as a surprise that the same situations that occur in the real-word when organizing 25 people, occur in virtual worlds as well. Problem-solving, politics, leadership, communication, team-building… just to scratch the surface." The game of life is on..... the question is who is developing the skills necessary to thriving individually and empowering also others? Thank you for providing kids and families an awesome resource with FamZoo and a terrific blog!!!
Thank you for the super kind words Marlaine! And right back at you with the wonderful work you're doing with The Life Skills Report Card via Parenting 2.0 (Folks, check out http://parenting2pt0.org/about/life-skills-report-card/ )
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